Most of you might already be familiar with the First Exposure Playtest Hall, but for those that aren’t, here’s a very brief summarization of what it is: The good folks over at Double Exposure are responsible for the event, which is a large, organized playtest event during Gen Con.  They recruit players, even offering specific demographic targeting, and allow you to have 4 (or 8) two hour gaming sessions.  It does cost money (for designers/publishers only, not players) but included in the price of admission are two tickets to Gen Con, so if you are already planning on going to Gen Con, then the FEPH is a no brainer.

If you are developing a board/card game, you need playtesters, end of story.  The First Exposure Playtest Hall is a great way to clock in some much needed playtests, and do it in a very short time span.  I was able to get in over 20 plays of Armor & Ash by 30 different individuals (some players enjoyed it so much they played multiple times).  It would have taken months to get in 20 plays of the game by only playtesting locally with my circle of friends/family.  And that is really what the FEPH is all about: maximizing the number of your playtests while also increasing the diversity of your pool of players.  These two things are needed in order to obtain the most quality feedback possible.  Playing with the same few people over and over might catch a lot of things, but new players will break your game in ways you and your friends never thought possible.  Or you’ll receive the same comment several times about one rule being confusing even though to you and your personal friends it makes complete sense.

armor ash banner restless entropy games
My free standing banner for Armor & Ash. It is portable and sets up quick.

Because the FEPH gives you both new players and multiple gaming sessions, it is very likely you’ll walk away from the FEPH looking at your game in a whole new light.  But, you need to be prepared.  Gen Con, and by extension the FEPH, is busy.  This year there were over 70 different designers/publishers competing for attention during the FEPH event.  My table was always full, the organizers of the FEPH are very good at filling tables, but some tables filled a lot more quickly than others.  Also, since the FEPH is free for players, often people will be walking around the room trying to scope out something that grabs their attention.  For this reason, you need to try your best to stand out.  Each gaming session is only two hours, and trust me, that time goes by fast.  The sooner you fill your table, the sooner you can start your playtest session.

Here are my tips to help you get the most out of your FEPH experience.

Overall, I was very pleased with my experience with the First Exposure Playtest Hall.  It seemed a little chaotic at times, the organizers even say as much, but your game will get playtested.  And if you follow the advice above, you’ll have a more rewarding experience.

If you’ve been to the First Exposure Playtest Hall, either as a designer/publisher or a player, and have some tips that I forgot, please share them.  What do you wish you would have known beforehand or what would have made your experience better?